Animator

Role

Creates movement for characters, objects, interfaces, environments, or abstract forms.

Boundary Note

Animation is not the same as rigging, performance direction, motion capture operation, or behavior programming, though these often shape what animation can do.

Collaboration Note

Character artists, riggers, technical artists, performance directors, interaction designers, developers, sound designers, and art directors.

Description

An Animator gives motion, timing, gesture, rhythm, expression, and life to characters, objects, interfaces, environmental elements, or abstract systems. In immersive media, animation often supports presence, feedback, attention, narrative clarity, and believable interaction.

Discipline-Specific Description

Immersive animation must account for participant viewpoint, body scale, real-time triggering, looping, blending, performance capture, interaction states, comfort, and environmental context. Motion may be watched, approached, interrupted, or responded to by participants.

Scope Note

Character animation, object animation, gesture, timing, motion polish, idle states, transition states, animation loops, feedback motion, and integration with real-time systems.

Related entries