Animation

Sub-discipline

Movement, timing, and expressive behavior for characters and objects viewed at close range in real time.

Description

Animation creates movement, timing, gesture, behavior, and expressive change. In immersive media, animation must account for spatial proximity, participant agency, real-time playback, interaction, scale, and the possibility of being viewed from many angles.

Scope Note

Spans keyframe and captured character work, creature and facial animation, cycles and state-machine clips, and polish for close-range real-time viewing.

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