Animation Blocking

Method

A planning method for roughing out movement, timing, gesture, and spatial action before animation is refined or finalized.

Description

Animation blocking establishes the main poses, movement paths, timing beats, and spatial relationships of animated characters, objects, interfaces, or environmental elements. In immersive work, it also considers participant viewpoint, scale, proximity, and whether motion supports interaction or attention.

Typical Use

Used in character animation, interactive scenes, onboarding sequences, animated interfaces, environmental storytelling, real-time cutscenes, and prototype builds where motion needs to be evaluated before polish.

Scope Note

This method includes rough poses, timing passes, movement arcs, staging, spatial readability, attention direction, and early checks for comfort or confusion.

Boundary Note

Animation blocking is an early structure pass. It helps the team test timing, readability, movement, and attention before investing in detailed polish.

Collaboration Note

Usually developed by animators, directors, interaction designers, technical artists, real-time developers, and sound designers when timing or feedback is important.

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