Rapid Prototyping

Method

A making method for quickly building rough versions of an idea so the team can test direction, feasibility, and experience.

Description

Rapid prototyping favors learning over polish. It uses quick builds, sketches, mockups, temporary assets, simple interactions, or improvised systems to test whether an idea has promise. In immersive work, this is especially useful because scale, embodiment, timing, comfort, and presence are hard to judge from description alone.

Typical Use

Used during concept development, interaction design, technical exploration, spatial design, pitch preparation, user testing, and early production planning.

Scope Note

This method may include paper prototypes, greybox scenes, simple Unity or Unreal builds, physical mockups, Wizard-of-Oz tests, placeholder audio, temporary interfaces, and throwaway technical tests.

Boundary Note

The value is in answering a question quickly. After that, the prototype may be discarded, rebuilt, or folded into a more formal workflow.

Collaboration Note

Usually involves designers, developers, technical artists, producers, writers, directors, researchers, and participants or testers when feedback is needed.

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