Network Engineer

Role

Designs, configures, and supports network connections needed for an immersive project.

Description

A Network Engineer designs, configures, and supports the networks an immersive project actually runs on: venue LANs, show networks, wireless coverage, switches, IP plans, and the separation that keeps show traffic away from guest wifi.

Networks are where installations fail invisibly. Headsets drop sync because a venue access point is saturated; a show network shares a switch with the ticketing system; multicast works in the studio and dies in the building. The network engineer plans for the venue as it is, tests under load, and documents the setup so the next city can reproduce it.

Discipline-Specific Description

Within engineering, this role owns the infrastructure layer: the cables, radios, and routing under everything the software assumes.

Scope Note

Usually covers network design and IP planning, switch and access point configuration, show and guest network separation, bandwidth and latency budgeting, load testing, venue network liaison, and documented configurations for touring.

Boundary Note

The Network Engineer provides the network; the Network / Multiplayer Engineer builds the software that shares state across it. When multiplayer misbehaves, the first diagnostic question is which side of that line the problem is on.

Collaboration Note

Coordinates with network and multiplayer engineers, systems engineers, venue technical managers, device managers, and the IT departments who control the building's infrastructure.

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