360 Camera Blocking

Method

A planning method for positioning 360 cameras, participants, performers, props, and action so that spatial attention, proximity, and sightlines work inside spherical video.

Description

360 camera blocking is the process of arranging action around a spherical camera rather than in front of a rectangular frame. It considers where participants are likely to look, how close bodies or objects can be before they feel distorted, how performers enter and exit attention, and how spatial continuity is maintained between shots or scenes.

Typical Use

Used during pre-production and rehearsal for 360 video, VR documentary, immersive performance capture, and hybrid projects that combine spherical footage with interactive overlays or spatial audio.

Scope Note

This method includes camera placement, performer distance, action zones, sightline planning, hidden crew positions, prop placement, and participant attention cues.

Boundary Note

360 camera blocking works differently from traditional blocking because the participant can look almost anywhere. The method needs to account for action, attention, and off-camera space across the whole sphere.

Collaboration Note

Usually developed by directors, cinematographers, interaction designers, spatial audio leads, performers, and producers responsible for location logistics.

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