Game Design

Sub-discipline

Rules, goals, feedback, and agency, in service of play, simulation, or structured interaction.

Description

Game Design creates systems of rules, goals, feedback, challenge, progression, play, and agency. In immersive media, it may support structured interaction, social play, simulation, exploration, training, or meaningful participant choice.

Scope Note

Covers rules, goals, feedback, progression, balance, and play structures for interactive and social experiences.

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