AI / Behavior Developer

Role

Implements artificial intelligence, agents, procedural behavior, or adaptive system logic.

Description

An AI / Behavior Developer creates systems that make an immersive work feel responsive, adaptive, or alive. This may mean designing the behavior of a character, guide, crowd, creature, environment, or interactive system. It may also mean building internal tools that help the team tag content, manage metadata, test scenes, analyze use, or support production workflows.

In immersive media, this role is not limited to machine learning. Many strong behavior systems are built from authored rules, state logic, or carefully designed responses. The goal is to make the system respond in a way that supports the project’s world, theme, and participant experience.

Discipline-Specific Description

Within real-time software development, the AI / Behavior Developer gives behavior to systems that would otherwise feel static. Their work may shape how a world reacts to the participant, how a guide responds, how content adapts, or how production tools assist the team.

Scope Note

May include character behavior, responsive environments, adaptive guides, procedural events, personalization, recommendation tools, metadata assistance, content tagging, QA helpers, operator tools, and workflow automation.

Boundary Note

This role may use machine learning, but does not have to. It should be understood more broadly as the role responsible for authored or intelligent behavior in the work or in the tools that support the work.

Collaboration Note

Commonly works with narrative designers, interaction designers, gameplay programmers, XR developers, tools developers, technical artists, animators, sound designers, researchers, archivists, producers, and playtest leads.

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