Plastic SCM

Tool

A version control system used for game, engine, and asset-heavy production workflows.

Description

Plastic SCM is a version control system used for software and asset-heavy production workflows. In immersive media it can support branching, merging, large assets, Unity-centered workflows, and collaboration across art and development teams.

Best Used For

Version control (now Unity DevOps) that is friendly to artists and large files. Roadmap and pricing now follow Unity's decisions — factor that dependency in.

Related entries