Masking Pass

Technique

A visual effects or shader technique for controlling which parts of an image, surface, scene, or effect are visible.

Description

A masking pass defines where something should appear, disappear, blend, or be protected from an effect. In immersive work, masking can support portals, reveals, passthrough effects, transitions, depth cues, interaction feedback, or mixed-reality compositing.

Typical Use

Used during shader development, visual effects, look development, mixed-reality design, interaction feedback, and platform optimization.

Scope Note

This technique may include alpha masks, stencil masks, depth masks, object masks, animated masks, feathering, edge checks, and target-device testing.

Related entries