Fabrication Technician

Role

Builds or modifies physical objects, structures, mounts, props, enclosures, or installation components.

Description

A Fabrication Technician builds and modifies the physical elements of immersive work: structures, mounts, enclosures, props, set pieces, and the brackets and housings that hold technology in place.

The work is shop craft applied to unusual requirements. An enclosure has to hide a projector and vent its heat; a headset dock has to survive ten thousand public interactions; a wall has to look like stone, weigh little enough to tour, and carry cable runs nobody sees. Fabrication technicians also handle the repairs that every public run eventually needs.

Discipline-Specific Description

Fabrication turns drawings into objects, and in this field the objects usually have to coexist with electronics, sensors, safety rules, and the public's hands.

Scope Note

Typically includes construction from plans, materials work across wood, metal, plastics, and finishes, technology housings and mounts, on-site assembly and adjustment, repairs during runs, and feedback to designers about what will and will not survive.

Boundary Note

The Fabrication Technician builds; the Fabrication Designer decides what to build and how, balancing materials, safety, transport, and finish. The two roles trade constantly — buildability flows one way, drawings the other — and small shops merge them.

Collaboration Note

Works with fabrication and scenic designers, installation technicians, hardware engineers whose electronics need housing, venue technical managers, and safety reviewers.

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