Embodied Interaction Designer

Role

Shapes how the participant’s body is involved in an immersive experience.

Description

Focuses on the body as the interface: gesture, posture, reach, gaze, locomotion, balance, breathing, proximity, and physical effort.

Experience Design Description

Within Experience Design, the Embodied Interaction Designer asks how participation is felt through the body. The role is especially important in VR, MR, performance-led work, room-scale installation, and experiences where movement carries meaning.

Scope Note

Gestures, posture, reach, locomotion, embodied prompts, movement vocabulary, body-scale affordances, comfort, and bodily meaning.

Boundary Note

Overlaps with interaction design, choreography, performance, and accessibility design, but is specifically concerned with bodily participation.

Collaboration Note

Works with interaction designers, performance directors, choreographers, accessibility designers, developers, spatial designers, and playtest leads.

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