Rigging and Character Tech

Sub-discipline

Preparing characters for animation, deformation, and real-time performance.

Description

Rigging and Character Tech prepares characters for animation, interaction, deformation, performance capture, and real-time playback. It connects visual art, animation, technical art, engine integration, and performance needs.

Scope Note

Includes skeletons, controls, deformation, blendshapes, retargeting, and runtime character systems.

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